Archives de catégorie : archéologie

Gavrinis– Multiscalar Scan & Photogrammetry

Originaly published as Gavrinis, The raising of digital stones : http://www.researchgate.net/publication/258641886_Gavrinis_The_raising_of_digital_stones

DOI:10.1109/DigitalHeritage.2013.6744825 Conference: Digital Heritage 2013, At Marseille - France, Vol: 2

Abstract The Tumulus of Gavrinis, which is located in Brittany, is one of the best known monuments of Neolithic art because of its extraordinary engravings. A joint team of archaeologists and architects began recording the monument using digital multiscalar technology in 2011. The scanning was complicated by the narrowness of the inner spaces, uncomfortable conditions, granulometry of the stone, and extensive vegetation coverage. Continuer la lecture de Gavrinis– Multiscalar Scan & Photogrammetry

3dsmax – modeling an archaeological artifact

Création d’une pendeloque en variscite d’après photos.

Creating an artifact from photos.

Modélisation – modeling

La photo est texturée sur un simple plan dont le maillage servira de repère pour la suite.

The original photo is textured on a simple plane. Increase the density of mesh in order to get some kind of grid.

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Continuer la lecture de 3dsmax – modeling an archaeological artifact

3D – Photogrammetry and archaeological survey

Photogrammetry helps the archeologist to have a accurate orthophotos where it can be very hard to install a camera.  But instead of just getting the final result, it could also be interresting to record each step not only for visualisation but also for calculation.

clip_image002[6] Continuer la lecture de 3D – Photogrammetry and archaeological survey