These are AI creation to visualise the lost city of Ys.
Evariste-Vital_Luminais_-_Fuite_de_Gradlon, and AI variantions
Continuer la lecture de Vision of Ys (step02) Flight of DahudThese are AI creation to visualise the lost city of Ys.
Evariste-Vital_Luminais_-_Fuite_de_Gradlon, and AI variantions
Continuer la lecture de Vision of Ys (step02) Flight of DahudThis galerie shows a dialog with AI to create vision of the lost city of Ys
Continuer la lecture de Visions of Ys (step01)In this tutorial, the idea is to verify if render software properly simulate colour mixing. For that, we will use, when possible, IES files in order to mimic as much as possible real phenomena. It extends and refreshes the previous tutorial on the same topic: http://www.keris-studio.fr/blog/?p=5475
Colour mixing refers to Grassmann’s laws (https://en.wikipedia.org/wiki/Grassmann%27s_laws_(color_science)). In colorimetry, Grassmann’s laws govern the superposition of colours. They serve as the foundation for all colorimetric calculations. Hermann Grassmann’s 19th-century studies of human colour perception led him to formulate three laws in his 1853 article « On the Theory of Colour Mixing. » (Grassmann, H. (1853). « Zur Theorie der Farbenmischung »). Continuer la lecture de Light Simulation RGB additive with IES