Archives de catégorie : 3D

Coraulis GeoFun

This is workflow to create a scene in Coraulis. It is done in Blender, but can be realised any similar 3D software. The first step consists in creating a “landscape”. We used the Geometry Nodes to create it, but can be done the usual way or with another software equivalently. It is then lit which can also be done anywhere else. Then the camera is animated along a path. The rendering process uses the Equirectangular 360 Camera which is built in Blender. But we can find the same camera in Cinema 4D, 3DsMax or Twinmotion. The 360 film is then recut to fit Coraulis requirements. Step by step with Blender, C4D or Max, we can create an amazing experience with plying with the context, the movements or the light.

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Grasshopper – Monte-Carlo – Galápagos

The brief is as followed. To calculate a complex surface, it is possible to use the Monte-Carlo approximation to have a number close to reality. First we will check whether it’s true or not by comparing our values with the real one. And then we will use Galapagos to seek for the best result.
Continuer la lecture de Grasshopper – Monte-Carlo – Galápagos