In an era where technology and creativity converge, digital architecture redefines the boundaries of design, construction, and spatial innovation. This is a world where buildings breathe with data, forms evolve through algorithms, and the physical and virtual realms intertwine to shape tomorrow’s landscapes.
At the heart of this transformation lie cutting-edge concepts, methods, and workflows that empower architects to envision, iterate, and realize designs with unprecedented precision and imagination. From the meticulous capture of existing environments through photogrammetry to the dynamic logic of Grasshopper and algorithmic design, digital tools are not just enhancing architecture—they are reinventing its DNA.
Photogrammetry bridges the tangible and digital, transforming real-world structures into precise 3D models that serve as foundations for adaptive reuse or context-sensitive innovation. Parametric workflows in Grasshopper unlock infinite possibilities, enabling architects to manipulate geometry, optimize performance, and respond to environmental constraints through code-driven design. Meanwhile, artificial intelligence accelerates creativity, predicting outcomes, generating novel forms, and streamlining decision-making—ushering in an age where human intuition and machine intelligence collaborate seamlessly.
Here, we explore the synergy of these tools: how point clouds become blueprints, algorithms shape sustainable solutions, and AI refines the balance between aesthetics and functionality. Whether you’re dissecting workflows, experimenting with generative design, or reimagining the role of data in architecture, this platform is a gateway to mastering the digital toolkit shaping our built future.
Step into a realm where technology is the canvas, and innovation is the blueprint. Let’s build what’s next—together.
- IA-project workflow part10
- IA-project workflow part09
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- IA-project workflow part01
- Flux.1 Eco Architecture
- Beegraphy Bruno Taut’s Glass Pavilion
- Beegraphy, the bridge
- Beegraphy : Parametric structure
- Artificial Intelligence and Architecture
- Augmented Design
- Autodesk’s FORMA, Integrated context analysis tool
- Lost architecture
- Vision of Ys (step05) medieval city
- Vision of Ys (step04) city of Ys
- ABITA+ GRASSHOPPER
- Grasshopper, Urban Analysis, 3D Isovist
- Grasshopper – Parametric Bridge
- ABITA+ Grasshopper
- Grasshopper, Urban Analysis, 2D Isovist
- Grasshopper LadyBug, solar panels
- Grasshopper – Monte-Carlo – Galápagos
- Photogrammetry from drone Part2
- Protogrammetry From Drone Survey
- Setting up a custom environment in Spatial
- Grasshopper Express – railings
- Temps et Espaces multiples dans le cinéma immersifs.
- Grasshopper Express – Kangaroo circus tent
- Photogrammetry from Drone
- Milwaukee Art Museum Grasshopper solar animation
- Milwaukee Art Museum Grasshopper reconstruction
- Structure Parametrique p2
- Structure Parametrique p1
- Corona Maze Runner
- PedSim in the labyrinth
- Spaces for Virtual Reality
- Scénographie Virtuelle
- Intégrer l’habitat dans son environnement
- Abita+ faisabilités automatisées
- Archirep
- Décor à 360°
- Les films immersifs 2011-2012
- Photomodélisation et modélisation d’un bateau
- Narrative grammar in 360° for production design and filming
- Conception narrative
- Modélisation des espaces urbains.
- Masques solaires urbains
- Arpel Play 360°
- Figurations de l’intangible
- Unity 3D – Panorama Exporting
- Le palimpseste Checkpoint Charlie : essai de scénologie d’un lieu emblématique
- Panoramas oubliés : restitution et simulation visuelle.
- 360 vision, from panoramas to VR
- Unity 3D – Architectural Walkthrough with interactive actions
- Simulation d’un chapiteau en 3D part01
- Twinmotion -> VR headsets
- Conférence Conception Paramétrique
- Conférence Représentations
- Conférence Immersions
- Light simulation tools
- Simulation Solaire–comparaison mesure / simulation
- Photomodélisation et modélisation.
- Impact Solaire : cas où le préjudice n’est pas solaire
- Back lots : la rue décor des studios Babelsberg en Allemagne
- 3D-photo – Photomodélisation d’ensembles urbains
- 3D-photo – Château du Goust : première approche
- OpenstreetMap – OSM2SHP
- Etude des masques solaires
- 3dsmax – Intégration d’un modèle dans une photographie.
- Sketchyphysics : tampon, tournette, perches
- Scénographia – cage de scène virtuelle
- Le projet ScénographIA
- Archirep 2009 – la traite atlantique
- 3dsmax – Mise au point d’une perspective
- Le docteur architecte et le milieu opérationnel : quelle place, quel avenir ?
- 3dsmax – Didacticiel Reactor Poulie
- Impact solaire de l’extension d’une maison mitoyenne
- Impact solaire d’un immeuble d’habitations
- Impact solaire–ensemble urbain
- Impact solaire du rehaussement de la toiture d’un appartement
- Impact solaire de l’extension de la maison de retraite