Résumé : cet exercice utilise les textures multiples et la fonction Composite.
Archives par mot-clé : modélisation
3dsmax – modeling an archaeological artifact
Création d’une pendeloque en variscite d’après photos.
Creating an artifact from photos.
Modélisation – modeling
La photo est texturée sur un simple plan dont le maillage servira de repère pour la suite.
The original photo is textured on a simple plane. Increase the density of mesh in order to get some kind of grid.
Continuer la lecture de 3dsmax – modeling an archaeological artifact
3D-photo – Menhirs de Couches
This series of images will show how to produce an interactive immersive file from photographs.
Everything has been done with Photoscan and exported to Unity through 3DsMax.
It is possible on the IGN web site to measure distances between objects. It will be necessary to check distances from the 3D model and those taken on site.