These are AI creation to visualise the lost city of Ys.
Evariste-Vital_Luminais_-_Fuite_de_Gradlon, and AI variantions
Continuer la lecture de Vision of Ys (step02) Flight of DahudThese are AI creation to visualise the lost city of Ys.
Evariste-Vital_Luminais_-_Fuite_de_Gradlon, and AI variantions
Continuer la lecture de Vision of Ys (step02) Flight of DahudThis galerie shows a dialog with AI to create vision of the lost city of Ys
Continuer la lecture de Visions of Ys (step01)Exporting color scale renderings from Ladybug simulations outside of Rhino after baking can be challenging as most formats tend to lose the colored information. What steps can we take to address this issue?
Grasshopper result
Export the 3D file to WRML
Check Vertex Colors
Import the WRML file
The file arrives black
Change Material to Attribute to see the color gradient
First unwrap the geometry
Select shape -> UV Editing
Object Mode -> Edit Mode
Be sure that all faces are selected (it should be orange)
UV -> Smart UV Project
In Shader Editor
Add a Color Attribute, Right Button click to reveal Col
Link Color to Base Color
Add an Image Texture
Click New and choose 2048×2048 resolution
Click OK
Switch Evee to Cycles
Down to Bake
Bake Type Diffuse
Contribution : Color
Select Texture image panel AND Geometry and then click Bake.
It takes time…
Connect Texture Node to Base Color and activate Color Texture
Secure save the image
Reload if necessary
Export file
https://www.spatial.io/s/EXPORT-RHINO-6356b7afcb7acc000195f2cc?share=1404188291546372979