The brief is as followed. To calculate a complex surface, it is possible to use the Monte-Carlo approximation to have a number close to reality. First we will check whether it’s true or not by comparing our values with the real one. And then we will use Galapagos to seek for the best result.
Continuer la lecture de Grasshopper – Monte-Carlo – Galápagos
Spatial.Io Texture settings
Spatial offers several possibilities for High end real time online rendering. Let’s see how to prepare our 3D files to get the best of it. As it is trans software, we will use at least 4 of them in parallel to get the same results. Let’s remember, it’s not the software but the workflow that is taken into account.
We will start from this tutorial on the Spatial web page that helped us to start. https://support.spatial.io/hc/en-us/articles/4418819002004
Basic geometry to start.
Let’s set up a basic scene for our tests : a wall, a floor, a cube, sphere, and Nefertiti (why not) downloaded here : https://www.openculture.com/2019/11/download-stunning-3d-scans-of-the-bust-of-nefertiti.html
Easy Retopology
With this tiny tuto, we will compare 4 automatic retopology methods with Meshlab, Instant Meshes, Rhino and 3DsMax 2023. Meshlab and Instant Meshes are Free, Rhino, not too expensive and Max…well…it’s pro software. There are many other solutions, they will be compared later.
For this test, I’ll use the Nefertiti bust which can be found here: https://www.openculture.com/2019/11/download-stunning-3d-scans-of-the-bust-of-nefertiti.html or here https://sketchfab.com/3d-models/nefertiti-c2f7a55a51fa495eb1d284c0fb8fdcee
Remember that Retopology is not simple decimation, it’s really a way to reorganize the mesh to make it work better for further use.
The file is 6.421.620 polygones. Continuer la lecture de Easy Retopology